"I craft ideas into digital experiences through code, creativity, and curiosity."
WHO I AM
I’m Can, and you’re visiting my personal portfolio. In a nutshell, I'm an army kid, a father, a gamer, and a developer. I don't like setting limits for myself. I do everything I enjoy. Welcome!
My work focuses on multiplayer frameworks, server architecture, modular RPG systems, and tool development for Unreal Engine Marketplace, Steam, and mobile platforms.
What I've Done
I worked in collaboration with a Canadian company for 1.5 years, a Puerto Rican company for 8 months, and a Lithuanian company for nearly 2 years, serving as the CTO in all of them.
My work focused on large-scale online RPG–FPS projects with robust server architectures and hybrid (traditional + blockchain) payment systems, designed to convert virtual interactions into real value.

I create environments, complete packages, and various components for the Fab Marketplace, formerly known as the Unreal Engine Marketplace. It’s another way for me to support and finance myself.

I have developed and released several dedicated-server–based games on Steam. These projects originated from my own personal ideas. I’ll soon be adding many different types of games to the platform as well.

Although I don’t have many interests in mobile development, I’ve also created several mobile games. You can access an archive of these smaller-scale experimental projects here as well.
Powered By
I primarily rely on the Unreal Engine to build the vast worlds, complex network systems, and stunning visuals I create. Beyond that, I use every tool that supports the game-development process, including Substance, Blender, Maya, Photoshop, and Audacity.